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Media / Re: Your favorite video game mechanics/concepts.
« Last post by Mirage Seraph on Today at 04:14:19 AM »
Rare Loot systems, definitely.

Most modern MMOs and such generally have a loot system designed around "do X for Y amount of time, receive Z" and the value of Z is essentially the same for every Z. I've nothing against that, it's a good way of guaranteeing progress in grindfests. But Rare Loot systems have that moment of HOLY OH MY GOD I GOT IT that grind systems don't offer.

Game I recently got back into for the umpteenth time, Phantasy Star Online, has such a system. Each character you create is given a predetermined ID and that ID determines what drops you get from mobs. This does two things. One, you CAN NOT get every good item in the game with a single character, you either have to trade items of equal value with other players to get what you want (servers run on a Photon Drop economy, a universal rare item used for upgrades and such) or create several different characters with varying IDs (a MASSIVE time investment, not very time economical unless you really have nothing else to do in your life).

Here's the drop table for the sever I'm using, it's mostly vanilla with some changes in Episode 2 & 4 because the official drop table was never made public by Sega.
https://ephinea.pioneer2.net/drop-charts/ultimate/#mobepisode1

If you look long enough you'll see some sickening drops. Red Ring, the best armor, is dropped ONLY by the Dark Falz (Final Boss Ep1) on the highest difficulty with a droprate of 1/186 (30 minutes to an hour per Falz run). Heaven Punisher has a few different mobs it drops from but everything is around a .001% chance of getting it from whatever you're killing, save for Hildetorrs with a 1/204 chance but those are a rare mob with a 1/415 chance of replacing an already somewhat uncommon enemy.  Do the math there. Then there's the ultimate drop that when somebody gets one, the entire server just freaks. Sealed J-Sword, a 1/12,603 chance drop from Gi Gue, a miniboss, and ONLY for a single ID. People spend months of their lives farming for that and with no luck.

Don't even get me started on the stat distribution of rare drops... Basically, weapons have % values that determine bonus damage to each 4 enemy types (Native, Altered Beast, Machine, Dark) and a fifth super rare value called hit% that gives a considerable boost to accuracy. % values are common but hit% only has ~5% chance to be on a weapon. Couple days ago? Some lucky jerk got a Sealed J Sword drop. With hit%. That's what, a 1/252,000 chance? Give or take a couple 1000's depending on the guys rare loot bonus at the time, still, that's just insane to me. Armor also has a similar system but its a bit more standard, just a minimum/maximum stat range it can spawn with.

... Also Diablo has a nice Loot system. Less to talk about there though.
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Spam / Re: Chit Chat Thread LXV: Not So Sunny (And Serious) Edition.
« Last post by ムサシ on Today at 12:00:52 AM »
*goes to bed*
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Spam / Re: Chit Chat Thread LXV: Not So Sunny (And Serious) Edition.
« Last post by WolfJob on Yesterday at 10:47:20 PM »
No way, I want to see you post 5 times in a row. :lol:

Wait.....
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Spam / Re: Chit Chat Thread LXV: Not So Sunny (And Serious) Edition.
« Last post by ムサシ on Yesterday at 09:54:06 PM »
No way, I want to see you post 5 times in a row. :lol:

Wait.....

 :lol:
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Spam / Re: Chit Chat Thread LXV: Not So Sunny (And Serious) Edition.
« Last post by Grim Noire on Yesterday at 09:07:48 PM »
No way, I want to see you post 5 times in a row. :lol:

Wait.....

Fuck, man... why'd you have to ruin her stream? :lol:
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