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Author Topic: Battle Gem Ponies - (Game Development Updates!)  (Read 5886 times)

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March 06, 2018, 11:58:34 PM
Reply #25

     Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes.

     In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu, rebalanced the battle system, came up with catchier names for things, sorted out details for a DLC & multiplatform launch plan, and closely studied just about everything that makes the games that inspired this one so great.

     To keep track of things I made a week-by-week breakdown of the rest of BGP's development. Counting down what's left to do to get the game to a launchable state. If you wanna find out what the Yotes Games Wednesday Milestones are, look at the list on the new devblog!
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


March 13, 2018, 11:57:57 PM
Reply #26

     Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with a bunch of dropped jaws and people saying "Oh, that's cool." when they first open the game..

     I need to settle into a groove! Time to crank out some content!
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


March 21, 2018, 01:45:15 PM
Reply #27

     Menus, menus, menus... Looking fresh though. Still going through the process of making sure all the interfaces work and feel better than ever before. Cleaner sprites, dynamic sizing and positioning for every possible device, and helpful new tools like scrollviews and shaders to add some extra polish. Plus, it all runs 40 times smoother now since it gets compressed to one draw call at runtime, meaning no more horrendous lag just from opening a menu!

See More: yotesgames.com
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


March 28, 2018, 10:51:14 PM
Reply #28

     Another week in and the game's revamped menu systems still aren't done! Feels like I'm running in place sometimes, but week after week new things are being added and I'm feeling more and more capable as a developer. I just want the alpha build done already!

     Take a look at what I managed to do this past week. (The Yotes Games Blog)
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


April 04, 2018, 01:54:03 PM
Reply #29

     A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete.

    I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.

Read more on the blog:)
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


April 11, 2018, 01:30:51 PM
Reply #30
Just powering through and coding my heart out. Nothing to show yet, but things are progressing behind the scenes.

     Working towards that Minimum Viable Product with a few days to go til showtime! Pretty much every feature from the last demo needs to be remade and bug free using the new development tools I have. The next demo has to be ready by Saturday morning, or I'm going to have to introduce countless strangers and fellow devs to my buggy pre-alpha from December!

     Can't let that happen. It's crunch time. Check out the devlog.
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


April 18, 2018, 02:59:22 PM
Reply #31

     Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, and dancing my legs off. That's the TL;DR of my Orlando Overdrive experience this past weekend.

     Battle Gem Ponies had a booth right in the middle of the indie game hallway leading to the bar & dance floor of The Geek Easy. Turns out the whole brony thing wasn't a passing fad, and lots of people still smile when they see marshmallow horses with super powers.

     Check out this week's devlog to see how the indie showcase went. 👾 - www.yotesgames.com

8)
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


April 25, 2018, 10:32:20 PM
Reply #32

Ignore the garbled text. That is a bug for another day.

     Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat to get the rest of the menus done.

     See my latest (mis)adventures in game development on the Yotes Games Blog.
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


May 02, 2018, 03:29:39 AM
Reply #33
Can't believe I'm still working on recreating these dang #BattleGemPonies menus! I feel horrible for taking so much longer than I keep promising out loud, but I can feel in my bones that delaying is the right thing to do...

See #GameDev Log #169: www.yotesgames.com
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


May 16, 2018, 05:54:58 PM
Reply #34

Every time I look at this game I just see so much potential. I want this out there more than I ever wanted anything in my whole life. This could be a smash hit on the app store if I just finish it within a decent timeframe...

     I have to make the BronyCon deadline. This game needs to be out Summer 2018 or risk being drowned out by news of Pokemon coming to Nintendo Switch. Or fan games like Phoenix Rising catching on like Pokemon Uranium (that game's demo comes out this month). But maybe all 3 of these things converging is a good thing and BGP will get dragged into conversations about how indie efforts compare to big budget releases they're based on...

     All I know is, I want this game to exist and be able to speak for itself. I just know folks will love it and I might just end up passing on those feelings I got from playing Pokemon as a kid onto the next generation who's only known endless grindfests, mindless filler, heartless cash grabs, and other scam apps the mobile platform is notorious for.

     An actual game that cares more about fun than monetization.

Read Full Blog Here
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


May 23, 2018, 07:13:38 PM
Reply #35

     The Map System I've been subconsciously dreading has finally been implemented and the rest of the menus are coming together bit-by-bit as I program all the pieces separately and connect them together (instead of cramming everything I could into one giant, unreadable script like before). The results?

     See the latest gamedev update to find out.
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


May 30, 2018, 02:14:27 PM
Reply #36

Not much was done in terms of progress this week since I took about 5 days off to basically see all my friends one last time at the local convention MegaCon before swearing to lock myself away until BGP's completion.

In place of that there is tons of Pokemon news. A fan game was released and a bunch of new spinoffs were announced so there's lots of interesting things to reflect on and talk about on this week's blog.

Read up on it here!

*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


June 06, 2018, 08:09:30 AM
Reply #37

     Getting REAL tired of this game not being close to finished. I admit to dying inside just a bit each passing week as I fall behind on the schedule I laid out just because the very first bullet point is the hardest pill to force down.

     Maybe I'm crazy and doing this wrong. Time to take a different route to the end. As for what exactly what that route is? You'll need to read the ending thoughts to this week's devlog to find out.
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


June 13, 2018, 02:39:02 PM
Reply #38

     After such an amazing E3, I feel reinvigorated. Gotta admit to feeling pretty jaded/apathetic about AAA gaming lately, but leave it to the Sony & Nintendo press conferences to remind me of why I love gaming in the first place. The hype I felt over the past couple days is the same feeling I want people to have for the things I'm working on someday. Unprecedented levels of polish, earnest interviews and announcements by hardworking developers, shocking surprises, gameplay to analyze, and jaw-dropping tournament moments...

     And at the heart of it all? Hours of fun promised by teams I know can deliver. I'm hype ya'll. Now I want to work hard to make sure starting next E3, I'll be there to show off something in person every year.

See more thoughts on this at yotesgames.com
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


June 20, 2018, 04:28:57 PM
Reply #39


     Notice a bit of a facelift? I worked on some of the Ultra Pony designs this week, just filling in those gaps in design I was drawing a blank on for the longest while. Now I can say I'm satisfied with how everypony looks and can clearly see them animated in my head.

     Actually animating the sprites is a step to come much later in development, but I can roll with these for now. Come see the steps toward a new playable build featuring a new level editor and a few more motivating surprises in this week's gamedev update!

*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


June 27, 2018, 01:56:38 PM
Reply #40

     It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. 👏 WE.👏 SPEAK.👏

     Getting all the different tiles, placeholders, and animations setup took days longer than I expected, but I finally have the process down and can get to work! I'll be using mostly borrowed and temporary tile sprites to have a basic but functional version of the entire game world up and running. This is one of the Top 5 remaining extremely tedious tasks of the game's development I'll be glad to have off my back. (Read to the end to see the other 4.)

      So I hope to emerge next week with another monumental task behind me. To see what hills have already been climbed in the last 7 days, why don't cha take a look on the official blog?
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


July 04, 2018, 11:02:07 PM
Reply #41

     Starting to build out all the actual tile maps to be used in the beginning segment of the game, up to the first badge and a little beyond, just to get players hooked and hungry for more.

     Now, while the completed Alpha won't be a thing until the entire game is playable start to finish, I do believe I can get the first part of the game out within the month of July. While everyone is enjoying the new story, learning the mechanics, interacting with the world, and getting that first badge, I'll be working on getting the demo in as many Let's Player's hands as possible by day and implementing the rest of the design notes by night.

     Time to put everything I've got into a super-polished build that'll make people go nuts when they try it. Time to make sure every 30 seconds of the game gives players a Ben & Jerry's sized chunk of fun to chew on. Time to get Battle Gem Ponies on the map!

Read More: yotesgames.com
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


July 11, 2018, 01:51:13 PM
Reply #42

     Pretty slow work week if I'm being honest. Life got in the way and the game's delayed yet another week. You know, going in you always assume you can handle the workload but only expect it to be a certain amount of time. Then you get so far into it you can't justify changing course because the end just has to be near by now...

     I really wonder exactly how long it'll take for this game to be completed and how long the people supporting me or waiting for me to finish will tolerate this crazy passion project of mine. You can imagine how many times I hear "get a real job" on a regular basis.

     Feeling all kinds of negative things right now, but I need to carry on anyway. This game needs to be made, and I need to do it. If I can just make this super polished Alpha go even just a little viral, I'll finally know if it's all worth it. 25 thousand players is all I'm asking the cosmos for.

More of this week in gamedev here.
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)


July 18, 2018, 05:45:05 AM
Reply #43

Hope rises as pieces of the overworld are coming together.

  Weighed down by post-delay sad vibes all week and only just now getting back into the swing of things as I write this at 3:30am on a Wednesday. This week was code fever and I wore a programmer cap tight while sprucing up BGP's bones.

  Lots of things are working better than ever, and lots more are sure to come. The real issue right now is seeing how much can get up and running before BronyCon. The panel is going to be a slideshow about game development in general, some Q&A between slides, how I came up with and created BGP, and what features I have left to create and how I plan to implement them.

  And all that will be sandwiched between a Trailer to show off the game and a gameplay demo of the battle system and overworld. Then I'd like to have some sort of teaser finale to send everyone off with and encourage them to download the demo to their phones on the way out so they can remember the game later.

  But how much I can show depends on how far I get in the next 6 days, so fingers crossed, I won't hit any more road blocks. Every precious minute counts right now, and I think I might just barely make it. So let's see what's been done in the past few days.

Read More: yotesgames.com
*********************************************
Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies 
(and documenting every step of the way so others can learn alongside me!)


Available on Mobile & PC Platforms!
Weekly Development Updates: www.yotesgames.com
Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)